AMERICA, THE NOT TOO DISTANT FUTURE—NO ONE KNOWS HOW TO DRIVE...EXCEPT FOR HIM! As technology in America advanced, cities began creating the GRID—a robotic transportation system that not only made ...
NEW STORY ARC “THE DEADTONES,” Part One Spinning out of the wildly popular “Who Are the Unbelievables?” crossover, Rose Hornsby and Zach Halo cross paths with other supernatural beings hidden in pl...
Welcome to Clown Town! While Gunslinger tries to protect the people of Spring Valley, he gets sidetracked by visions of long-past kills. Dakota is still desperate to get answers from her father. Me...
NEW STORY ARC New volume begins here! And it seems like the beginning of the end for Jackie Estacado, as the Angelus amasses her forces and Sonatine's devious plans come to fruition. In the wake of...
MINISERIES PREMIERE The backyard battlefield heats up and it’s even more brutal and bloodier than before. Superstar creators JASON AARON & MAHMUD ASRAR return to the savage suburban epic that f...
TIME IS (STILL) HAVING A CRISIS! In this volume, Sasha struggles with her role as caretaker for her husband as he slips through time, Tom tries to live in a world where dead bodies with his face a...
TIME IS (STILL) HAVING A CRISIS! In this volume, Sasha struggles with her role as caretaker for her husband as he slips through time, Tom tries to live in a world where dead bodies with his face a...
Wheeljack toils away on secret projects in his secret lab in the Cybertron Shard, unaware of the utter chaos unfolding as the remaining Autobots defend against an all-out assault from the Decepticons!
The New York Times bestseller and worldwide phenomenon is back in an all-new compendium! Relive what happens when Dave Lizewski asks himself, "How come nobody's ever become a superhero before?" and...
In 1920s New York, a plucky young animator named Elias Friedman dreams of becoming a world-famous cartoonist… and soon, his creation Rascal Randy makes that dream a reality. But as the fluffy rabb...
With Walter barely clinging to life, and a madman watching her every move, Violet must take action before it’s too late. And at the scavenger camp, David comes face-to-face with two horrors from b...
YOUNGBLOOD arrives at an incredible benchmark! The team is united as it prepares to wage a final attack on its most formidable foe! Strange alliances are forged! The world’s greatest comic book art...
MINISERIES CONCLUSION One shall stand. One shall fall. Unicron has arrived to destroy Cybertron – and only Hot Rod can stop him! The epic conclusion to the thrilling movie ada
MINISERIES CONCLUSION One shall stand. One shall fall. Unicron has arrived to destroy Cybertron – and only Hot Rod can stop him! The epic conclusion to the thrilling movie ada
Bullets fly and cars screech as Castor and Minah make a daring escape! Meanwhile Paul prepares to leave everything behind at Incheon International Airport. Will he stick to his guns or go back to h...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '