Al Simmons becomes the target of a secret government task force. Not for the purpose of killing him, but in an attempt to steal his powers and create a new bree of solider.
The most valuable currency in the universe is a human soul. It's the only thing that keeps the stalemate between Heaven and Hell alive. But when the scales tip in favor of one side, an enigmatic fo...
The Youngblood team investigates a mysterious island and its secret inhabitants.
GIANT-SIZE YOUNGBLOOD is chock full of signature moments that shape the future of the franchise! We re-introduce ...
From Nick Dragotta (East of West, Absolute Batman) and David Brothers (Time Waits) comes three tales that hit like a truck. Who will rule the roost in the post-apocalypse? Will the greatest boxer a...
Answers are being unearthed on the Island of the Gods, but they come at a price. After surviving a harrowing and honorable clash with Knight Owl, Tommy wields the power of the Starlight Talon Blade...
DREAD THE HALL H is back with your VIP pass to 48 pages of convention-related horror stories! Attending this show are CHRIS RYALL, CP WILSON III, and TOM WILLIAMS, with panel-breaking stories of th...
MINISERIES FINALE The climax! Everyone in the same place with guns, whips, and a chip on their shoulders! Who, if anyone, will walk (or swim) away from the island?
“THE UNBELIEVABLES,” Part One Among us are…The Unbelievables, and Tommy Townsend III—the world’s first 13-year-old trillionaire—wants to find them! His world abounds with wonder and spectacle, incl...
NEW STORY ARC EPIC IS BACK! When a mysterious tragedy shakes the Land of Horror—realm of the most legendary monsters ever imagined—Noa and D-Ductive are called to investigate. But in a world ruled...
NEW STORY ARC EPIC IS BACK! When a mysterious tragedy shakes the Land of Horror—realm of the most legendary monsters ever imagined—Noa and D-Ductive are called to investigate. But in a world ruled...
NEW STORY ARC EPIC IS BACK! When a mysterious tragedy shakes the Land of Horror—realm of the most legendary monsters ever imagined—Noa and D-Ductive are called to investigate. But in a world ruled...
“THE UNBELIEVABLES,” Part Three For the first time, the Rocketfellers finally meet Hornsby & Halo! When Rose Hornsby, Zach Halo, and the Trillion Dollar Kid—aka Tommy Townsend III—confront the ...
JAE LEE's new, ongoing series continues! Dev's reign over the underground car racing league ends when the competition gets W-YLD. Monsters, start your engines! This high-octane sci-fi drama, set in...
The new era of the hit fantasy series continues, as SKOTTIE YOUNG, DEREK LAUFMAN & co. bring you more gore-splattered Gert-y goodness! Collects I HATE FAIRYLAND #46-50
NEW STORY ARC D'orc learns that Fate can be a cruel mistress, or in this case a wise cracking know-it-all creature that lives inside the damn crystal the Bone Witch trapped him in. He will decide t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '