Pyke, ReturnedHIDDEN (Hide now for 1 Rune to react with later for 0.)
BACKLINE (I must be assigned combat damage last.)
Once each turn, when an enemy unit dies while I'm at a battlefield, play a Go...
Mel, Soul's Reflection (Signature)When you empower something else, empower me.
Disempower me, Exhaust: Give a unit at a battlefield -2 Might this turn.
Set: Vendetta
Rarity: Showcase
Condition: Nea...
Rengar, Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)I can be played to a battlefield where there are enemy units (even if you don't have units ther...
Defiant Dance[REACTION] (Play any time, even before spells and abilities resolve.)Give a unit +2 Might this turn and another unit -2 Might this turn.
Set: Spiritforged
Rarity: Epic
Condition: Near ...
Seal of RageExhaust: [REACTION] - ADD 1 Fury. (Abilities that add resources can't be reacted to.)
Set: Origins
Rarity: Epic
Condition: Near Mint
Language: English
Darius, Hand of NoxusExhaust [REACTION], [LEGION] - [ADD 1] (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Set: Origins
Rarity: Rare
Condition...
Seal of FocusExhaust: [REACTION] - ADD calm. (Abilities that add resources can't be reacted to.)
Set: Origins
Rarity: Epic
Condition: Near Mint
Language: English
Seal of UnityExhaust: [REACTION] - [ADD order]. (Abilities that add resources can't be reacted to.)
Set: Origins
Rarity: Epic
Condition: Near Mint
Language: English
Viktor, LeaderWhen another non-Recruit unit you control dies, play a 1 might Recruit unit token into your base.
Set: Riftbound Organized Play Promotional Cards
Rarity: Promo
Condition: Near Mint
La...
Discipline[REACTION] (Play any time, even before spells and abilities resolve.)
Give a unit +2 Might this turn. Draw 1.
Set: Origins
Rarity: Uncommon
Condition: Near Mint
Language: English
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '