Vendor: Modiphius
Product Type : TTRPG-BOOKS
“Poets have tried to describe Ankh-Morpork. They have failed. Perhaps it’s the sheer zestful vitality of the place, or maybe it’s just that a city with a million inhabitants and no sewers is rather robust for poets, who prefer daffodils and no wonder. So let’s just say that Ankh-Morpork is as full of life as an old cheese on a hot day, as loud as a curse in a cathedral, as bright as an oil slick, as colourful as a bruise and as full of activity, industry, bustle, and sheer exuberant busyness as a dead dog on a termite mound." –Mort
Based on Sir Terry Pratchett’s beloved fantasy series, Adventures in Ankh-Morpork is the officially licensed Discworld tabletop roleplaying game. Set in the series’ most enthusiastically self-interested city, Adventures in Ank-Morpork invites you to tell stories where heroism, bureaucracy, and improbable coincidence collide with remarkable regularity.
At its heart is the Narrativium system, created specifically for life on the Disc. Using the standard seven-dice polyset (d4 to d20), the rules are designed to stay out of the way whenever the story demands it. They’re fast, flexible, and occasionally optional (much like many of Ankh-Morpork’s civic regulations). Whether you’re chasing a lead through the Shades, negotiating with Guild officials, fleeing from something with more legs than seems reasonable, or accidentally saving the city, the focus remains firmly on the tale being told.
In Ankh-Morpork you’ll discover a city where every street has a story and every day presents fresh opportunities to become famous, infamous, or a brief footnote in a Watch report. So gather your companions and take to the cobbles, because in a city this alive, adventure has a habit of finding you first!
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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