Vendor: ACD Games
Product Type : TTRPG-BOOKS-PF
Unleash your imagination, creating new galaxies and tales with the Starfinder GM Core for Starfinder Second Edition! This comprehensive 264-page rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s scenario on the mean streets to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and alien creatures, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Starfinder GM Core also contains rules for quick-to-run cinematic starship combat and dynamic hacking rules!
Starfinder GM Core is the second core rulebook for the Starfinder Second Edition RPG! Along with the Player Core and Alien Core, these books provide a new foundation for the future of tabletop gaming!
The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.
Starfinder GM Core includes:
The rules needed to run a game of Starfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.
Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.
Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.
Rules subsystems to help you handle a wide array of game situations, including rules for chases, cinematic starship combat, research, hacking infiltration, and more!
A guide to the Pact Worlds and wider galaxy, with a look at several important regions, and an exploration of the wider cosmos!
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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