Vendor: CMON
Product Type : Board Games
Warring clans struggle for control of provinces in Feudal Japan; however, a conflict is not only won on the battlefield. Diplomacy and alliances will play
a large part in winning the war.
In Rising Sun, from the acclaimed team that brought fans Blood Rage, players enter a fantastical version of Feudal Japan and control different Clans with unique abilities. They will engage in combat, make offerings to the Gods, and form and break treaties. After three hard fought years have passed, only the player who earned the most victory points will win.
3-5 players
Ages 14+
90-120 minute play time
Contents:
1 Main Board (Map of Japan)
7 God Tiles
30 Coins
5 Clan Screens
10 Colored Clan Tokens
5 Clan Alliance Tokens
30 Bushi (Samurai) Figures (6 Per Clan)
15 Shinto (Monk) Figures (3 Per Clan)
5 Daimyo (Warlord) Figures (1 Per Clan)
8 Monster Figures
20 Strongholds Tokens (4 Per Clan)
10 Ships Tokens (2 Per Clan)
9 Political Mandate Cards
24 War Tokens
8 Numbered War Tokens
5 Two-Sided Reference Tiles
1 Rulebook
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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