Vendor: ACD Games
Product Type : TTRPG-BOOKS
You wanna play Paranoia? Congratulations! You are superior to other gamers and have great taste. You even look sharp. Yet to play Paranoia, you need missions that torture present vibrant challenges so players can kill cooperate with each other’s Troubleshooters. Oh, and maybe succeed at the mission. Where can you find several missions gathered together so you can run Paranoia until people are laughing too hard to breathe? Yep, that is this book. See? You are superior simply by reading this. In this hot little book, Paranoia GMs can find five missions, ready to go, including… Certifiable: Your Troubleshooters already took and passed the Troubleshooter Certification Exam, right? RIGHT?? In the Clouds: Virtual Troubleshooters going after decidedly not-virtual treason. Think Tron with a higher body count. Meet ‘n’ Greet: People should not fear Troubleshooters, so it is time to force the public into liking them, or else. That will work! Stealth Train Redux: One of the best missions of all time is back! How can you protect a train that does not exist? Or maybe it does? Viva VEG Sector: Free Enterprise opens a casino with all the tropes and sarcasm you would expect. An albino tiger may or may not be involved. Five missions. One book. And more catch-22s than you can shake a depleted laser pistol at. Welcome to Brave New Missions: Something Satiric This Way Comes. Oh, and players can buy this book, but must not read it or you will ruin the fun!
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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