Vendor: Game Brewer
Product Type : Board Games
In the center of a vast, but secret forest stands the Arch-Oak — a majestic tree that was already a sapling when the world was still young. It is even said that from its wood, the Gods crafted the first humans and animals.
Druidic orders from far and wide flock together around its roots to bathe in its glory. Arch-druids sanctify sacred places and erect rune-etched monoliths, while bards tell the tallest tales to recruit a greater following. Ovates read the omens to gain a glimpse of the things to come, while sacrificers use force to defend their Order's beliefs.
Oak puts you in the role of the leader of one of four different druid orders, with you attempting to establish that your order deserves to be chosen by the Arch-Oak's spirit to stay and learn its secrets. Your order starts out small and insignificant, but if you choose your actions wisely and use your druids efficiently, you will see it grow in power and stature. You will gain the friendship and help of otherworldly creatures like the mischievous brownie, the terrible merrow, and the magical pixies. You will learn powerful spells of the wild and uncover mighty artifacts. You might even risk upsetting the natural balance by creating new sacred places in the forest to house your growing flock of druids.
Will you be able to prove to the Arch-Oak that your order is worthy? Will you be able to unlock the secrets of the ancients?
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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