Vendor: ACD Games
Product Type : Board Games
King Tritus has appointed you, his most trusted governors, to maintain and defend the border provinces from the enemy onslaught. To prosper, you must outmaneuver your rival governors and persuade the king’s advisors to assist you. Only one governor will be admitted to the Royal Council, so gather your resources, construct your buildings, and prepare your defenses. The future of Kingsburg is in your hands!
Over the course of the game, players gain victory points (VP) by influencing the king’s advisors, constructing buildings, and repelling the invading enemies. The game ends at the end of the fifth year, and the player with the most VP wins.
STRATEGIC DEPTH: Engage in deep strategic gameplay with dice rolling and worker placement mechanics, perfect for both newcomers and seasoned board gamers.
IMMERSIVE EXPERIENCE: Become a governor in the fantasy realm of Kingsburg, defending your province and influencing royal advisors to expand your influence.
ENHANCED REPLAYABILITY: With a brand new art style and updated game components, enjoy a fresh experience with every game.
COMPETITIVE AND ENGAGING: Ideal for 2-5 players ages 10 and up, offering about 90-120 minutes of captivating gameplay per session.
RICH CONTENT: Includes 1 game board, 5 province sheets, 15 player dice, 60 goods tokens, 120 building tokens, enemy and governor cards, and more.
Ages 10+
2-5 players
90 minute play time
Contents:
1 Rulebook
1 Game Board
5 Province Sheets (double-sided)
6 bonus Dice
15 Player Dice (3 for each player)
60 good tokens (25x gold, 20x wood, 15x stone)
120 building tokens (24 for each player)
20 “+2” tokens
1 King’s Envoy token
1 Season Marker token
1 Year Marker token
10 Governor tokens (2x each player)
20 Soldier tokens (10x 1 Army, 5x 3 Army, 5x 5 Army)
25 Enemy cards
30 King’s Army tokens (6 for each player)
25 Governor cards
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'