Vendor: Darucat
Product Type : Board Games
Heredity: Book of Swan is a co-operative, narrative game in which you play a family in a post-apocalyptic world in a campaign structured in five chapters, for a total playing time of 12-15 hours. You can take any number of references as your starting point: Mad Max, Last of Us, The Walking Dead, etc. All will be revealed as you play!
The five chapters of the campaign are grouped into five adventure packs including everything you need to play: terrain that forms the game board, characters to interact with, objects, narrative cards, etc. Some cards describe what is seen, found, and met; symbols indicate how each card is used. Depending on your actions and events in the scenario, you can turn over these cards and change the playing field, situation, objects, and characters as you advance through the story in your adventure.
No matter the player count, four player characters are controlled by the players, while Swan, the youngest member of the family, is a non-playable character. Each character has three action tokens, and you collectively decide in which order to use them to make your characters act out the story you're telling. (Some actions may or must be done by multiple characters at once for maximum effect.) By using the tokens on your character's cards (head, torso, legs), you can talk to other characters, look around, move, fight, or get better items. Each card can also be combined with equipment cards, whose location is indicated using a system of matching symbols. Equipment gives you additional actions or helps you do things. You can switch equipment between games or create new items to use. If your character gets hurt, they can't perform certain actions.
A "karma" deck is used during checks and combat and can potentially change the outcome of your actions. During the campaign, this deck transforms to match your choices and will influence your morale, actions, story evolution, and ending of the game.
The game has no fixed order of moves. Instead players follow the "time line" of cards that controls the game's events. The scenarios are written, but your actions lead to cards moving along the timeline as you explore one part of a scenario or another. This makes it possible to create a deeply narrative game without the need for an app.
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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