NEW SERIES THE NEXT PHASE OF THE ENERGON UNIVERSE STARTS HERE! The world is becoming a terrifying place. Matt Trakker needs your help saving it. Enter M.A.S.K. -- a network of specialists recruited...
MINISERIES PREMIERE WHAT IF THE WORLD’S MOST POPULAR SUPERHEROES CAME TO LIFE? Superstar creator STEVE SKROCE (WE STAND ON GUARD, Wolverine, The Matrix) debuts an all-new action-packed series for f...
Can Lincoln escape the factory without being turned into scrap? Can he catch the mysterious thief who holds the secret to the world beyond the wall before the cops do? Will anyone ever be nice to h...
History begins small—in a broken home, in lies, in fear, a man pushed to insanity—and grows outward. Once small weeds invade other gardens, and choke every green thing with its thorns. The choices ...
In this penultimate chapter of the hit series’ second arc, Rook and the surviving Wardens of Exodus must battle the rogue Warden Arachnid and his overwhelming spider horde. What’s worse, those cree...
THE ACTION-PACKED ENERGON UNIVERSE SERIES CONTINUES! Miles Mayhem—are you ready to destroy the world? What secret is Mayhem hiding, even from V.E.N.O.M.? You don’t want to wait for a second printin...
SERIES PREMIERE All is dark. But all is not lost... Rose isn't special. She works in the Factory just like everyone else—a dark, sprawling monolithic structure that runs along the coast and cuts...
After the robot cops finally nab him, animatronic ABE gets hauled to the factory for a little “maintenance.” But if he keeps yapping about humans, there ain’t gonna be enough of him left to fix. Th...
END OF STORY ARC Hellbent killed Rogue Sun's friend Reggie. Rogue Sun killed Hellbent's father. The grudge match to end all grudge matches is here—with unthinkable consequences for the future of Ro...
After Jessica’s successful mission in Eastern Europe, she is approached by someone from the United States government. They have an offer that would allow her to continue the strikes against those s...
Castor and Paul are put to the ultimate test in this explosive final issue! Everything has lead to this. It’s a showdown for the ages on a bloody Easter Sunday, and the very souls of the telepathic...
THE ACTION-PACKED ENERGON UNIVERSE SERIES CONTINUES! Miles Mayhem—are you ready to destroy the world? What secret is Mayhem hiding, even from V.E.N.O.M.? You don’t want to wait for a second printin...
THE EYE COLLECTOR REVEALS ITS SPECTRAL NATURE AND INTEREST IN CLARA. To protect her, Nathan must investigate its connection with Father and figure out what the monster wants. The children make a s...
Al Simmons has finally been coaxed out of hiding and is hunting the creature responsible for the deaths of his friends. He knows that this battle could be the end of him.
Angelic forces have Spawn pinned down in a small town. They have chosen a scorched-earth policy. No one leaves, and no one survives. But a surprising ally arrives that might just help tip the scale...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '