Four years ago, Todd McFarlane launched the first large-scale expansion of the Spawn Universe with King Spawn #1. Now we are here to celebrate the success of the expanded Spawn's Universe with King...
The year is 1953. The Cold War is at its height, and intelligence operative Penelope Chambers is running an off-the-books investigation into the disappearance of female agents in Eastern Europe. Wh...
NEW ARCTHE DREADNOK WAR BEGINS HERE!When Cobra Commander is betrayed by one of his closest allies, he’s targeted for revenge by the Dreadnoks!But in his darkest hour, the only one who can save Cobr...
“Trick or treat” has never had deadlier stakes as Craig and Jason unknowingly go door to door with this year’s youngest killer. And a high score for G4m3r_K1d means a very bad night for everyone el...
MINISERIES PREMIERE Amber, Daryl and Merlin appear to be stranded in strangely familiar realms, without any real sense of who they are or how they got there. Will they be able to find each other, a...
THE EPIC 40TH ANNIVERSARY CELEBRATION CONTINUES! A new generation of Autobots must continue Optimus Prime’s mission to unite Autobots and Decepticons in peace...but Galvatron and his new army of D...
Paul and Castor’s fraught relationship will be put to the ultimate test when a shocking truth is revealed. Thankfully help arrives from a most unexpected source. But will it be enough to salvage th...
Someone has been feeding a monstrous Mal and directing it towards specific targets, weaponizing it in a way the team has never seen before. Can Morgan stop it before it’s too powerful to defeat?
ENTER THE WORLD OF ROOK: EXODUS! What happened between Rook and Dire Wolf? Why did Exodus’ World-Engine fail? Who are the new Wardens? This limited series continues to answer those questions and mo...
NEW STORY ARC After the explosive events of issue 12, Vince, now a vampire, has finally awoken from a three month long coma and Gray is nowhere to be seen. CHIMERA's forces are closing in on the du...
NYC vs FIREBORN. Following the incendiary events of issue one - Aaron is brought in for questioning by the NYPD. Meanwhile, even BIGGER threats from the world beneath converge upon the city with th...
MINISERIES PREMIERE Amber, Daryl and Merlin appear to be stranded in strangely familiar realms, without any real sense of who they are or how they got there. Will they be able to find each other, a...
At the end of the Catalyst War, Nathan Burnett moved to Los Angeles to take another swing at his writing career. So... how's that going? Rising star artist GIONA ZEFIRO (The Terminator: Metal) join...
The Skuxxoid Liberators have formed for one purpose—the downfall of Skuxxoid Alpha, freeing Skuxxoid kind from his tyrannical rule! It's Skuxxoid vs. Skuxxoid for all the marbles.
Hell doesn’t forgive, and it doesn’t forget. The Triarchs demand their debt be paid, forcing the group to split up in a last, desperate attempt to meet an impossible price. To survive, SHERLEE need...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '