END OF STORY ARC The winner takes all. The final showdown in the heart of New York between Fireborn and CU. And whoever loses, DIES! Plus: Help from an unexpected guest! The show-stopping final cha...
LONA STEEL ROSE AND COBRASUN HAVE DECIDED TO TEAM UP! But after seeing just what kind of wrestlers they're up against, they may have gotten more than they bargained for! Collects DO A POWERBOMB # 3...
Sherlee and the group are finally granted entry into the Carrier of Cities, but that puts them exactly where Beliafon wants them. As he digs into their minds, some of the answers Sherlee’s been cha...
THE MOST-ANTICIPATED NEW SUPERHERO SERIES OF THE YEAR CONTINUES FROM ROBERT KIRKMAN, JOE CASEY, ANDY KUBERT, DAVID FINCH, AND ARTHUR ADAMS! The world’s most important technological visionary has b...
THE MUST-READ SUPERHERO SERIES OF THE YEAR FROM THE DREAM TEAM OF ROBERT KIRKMAN, JOE CASEY, ANDY KUBERT, DAVID FINCH, AND ARTHUR ADAMS! There is a secret war being waged across the world by two vi...
BOLT VS. KID THOR! Former teammates Bolt and Kid Thor settle their differences. With fists. Plus: the next chapter of Ella Mental’s super adventures continue from ROBERT KIRKMAN & CORY WALKER!
Generational links are surfacing between Tommy and his grandfather’s ancient discoveries. But as the past unfolds, the ruthless Dragod and the Cold-Bloods sink their venomous teeth into Tommy and h...
THE YOUNGBLOOD FAVORITE GETS HIS OWN SOLO SPINOFF SERIES. The youngest and most dynamic member of the world’s greatest super squad blasts off in his own solo spotlight! When Badrock’s mom is abduct...
A COMING OF (R)AGE STORY After last issue's shocking reveal, CHIMERA and the enigmatic Moriel arrive to capture Vince but will have to contend with his newfound apocalyptic powers.Their backs again...
THE ARMS RACE BETWEEN M.A.S.K. and V.E.N.O.M. STARTS HERE! The biggest names in comics deliver the action-packed origin of M.A.S.K. and V.E.N.O.M. with this special double-sized issue collecting Ma...
NEW STORY ARC “THE DEADTONES,” Part One Spinning out of the wildly popular “Who Are the Unbelievables?” crossover, Rose Hornsby and Zach Halo cross paths with other supernatural beings hidden in pl...
The senses-shattering consequences of last issue puts both immortal British soldier Simon Pure and genius physicist Albert Einstein on a path they will never be able to come back from. At least, no...
MINISERIES PREMIERE The backyard battlefield heats up and it’s even more brutal and bloodier than before. Superstar creators JASON AARON & MAHMUD ASRAR return to the savage suburban epic that f...
Welcome to Clown Town! While Gunslinger tries to protect the people of Spring Valley, he gets sidetracked by visions of long-past kills. Dakota is still desperate to get answers from her father. Me...
JAE LEE's new, ongoing series continues! As Ryuuki dominates the amateur circuit, Dev visits Marise and Kaito's house to plan a course back to the winner's circle. This high-octane sci-fi drama, se...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '