A CRUCIAL FOLLOW-UP TO ABSOLUTE EVIL #1! Superman finds himself at the forefront of a bold new age of heroes in the Absolute Universe, but he quickly learns that he wasn’t the world’s first super-p...
THE TERRIFIC TEN ARE ON A DO-OR-DIE MISSION! As the tournament begins and the transformation of Earth GROWS MORE DIRE, a strange signal is detected at the heart of darkness at the core of the plane...
LIVEWIRE AND THE CREEPER FORGE A DEADLY NEW VILLAINOUS ALLIANCE! AND THEY MAKE OUT! GROSS! Love is in the air--also death--in Superman: Chains of Love Special! Step aside Daily Planet--a new news f...
TIME FOR VALENTINE'S HIJINKS IN TITANS TOWER! Everybody knows that Robin has a crush on Starfire (except for maybe Starfire), so of course, the Titans are braced for any wacky hijinks in February. ...
SUPERMAN…MAN OF APOKOLIPS?! Superman and his allies have been thrown into a dangerous game to capture the Heart of Apokolips at the center of Earth. But what is the Heart of Apokolips? And how are ...
CAN JON KENT STOP GRANNY GOODNESS? Jon Kent always wanted to be a Titan when he grew up, but now that he's working alongside them in the effort to evacuate Earth, he didn't think he'd be stuck baby...
A RACE AGAINST THE DARK LEGION! The Dark Legion chase the Flash and Impulse to a pivotal moment in Flash history: the moment when Barry Allen was struck by lightning!
ABSOLUTE BATMAN IN HELL! Part two of our Absolute Batman/Absolute Wonder Woman story-- Bruce Wayne is on a desperate hunt to help his friend Waylon, now transformed into a monstrous crocodile roami...
ABSOLUTE BATMAN IN HELL! Part two of our Absolute Batman/Absolute Wonder Woman story-- Bruce Wayne is on a desperate hunt to help his friend Waylon, now transformed into a monstrous crocodile roami...
TRAPPED IN AN ALTERNATE DIMENSION! Wally finds himself pulled into the mysterious dimension that Barry was trying to access. But how can he escape and make it back to Fort Fox and save his father?
A NEW STORY ARC BEGINS AS DIANA CONFRONTS ZATANNA! The Season of the Witch arc begins here! After her exploits in the Area 41 maze, Diana has resolved to not let her personal mission overwhelm the ...
ROCK OF APOKOLIPS! Darkseid's plan worked! Earth has been transformed into Apokolips. His Dark Legion prepares the Earth for his imminent arrival. If Superman is locked in the tournament, who can s...
FUSION VS. MERGER! The combined might of Batman and Superman faces off against the combined might of The Joker and Lex Luthor in the knock-down, drag-out brawl of a conclusion to The Merger! Someon...
MURDER IN THE MAYOR'S MANSION! Mayor Perry White has seen some major threats impact Metropolis over the years--but even the bulldog of city hall is unprepared for a murderous rampage by...the all-n...
HOO LET THE OWLS OUT?! Surprise! The Falcone family isn't the only Gotham City contingent Catwoman is up against--the Court of Owls have revealed themselves and they're out for blood! Will Selina K...
EARLY ADVENTURES OF THE ABSOLUTE BATMAN! Some of the biggest names in comics take a turn in the Absolute Universe! Daniel Warren Johnson and James Harren tell tales from Absolute Batman’s early day...
EARLY ADVENTURES OF THE ABSOLUTE BATMAN! Some of the biggest names in comics take a turn in the Absolute Universe! Daniel Warren Johnson and James Harren tell tales from Absolute Batman’s early day...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '