LET THE GAMES BEGIN! The tournament is in full swing. Heroes have fallen. Darkseid is near. The 32 champions have been chosen, and now they must compete to earn the Heart of Apokolips. The first ch...
JON KENT TO THE RESCUE! There’s a monster in the fields of Kansas...and only Jon Kent can help save the farm! With Smallville under siege from the supernatural, the new Steelworks facility construc...
THE CITY STANDS AGAINST NIGHTWING! Nightwing takes a page from Batman’s playbook and storms Spheric Solutions, ready to end his conflict with Olivia Pearce once and for all. Unbeknownst to Nightwin...
THE TITANS STAND BETWEEN HUMANITY AND APOKOLIPS! The Towers have lifted, and Earth’s evacuation is complete! As the Titans take to the stars to save humanity from the oncoming apocalypse, trouble c...
THE MOMENT YOU'VE BEEN WAITING FOR! Written by Grant Morrison, Scott Snyder, James Tynion IV, Joshua Williamson, Tom Taylor, Mariko Tamaki and G. Willow Wilson Art by Dan Mora, Hayden Sherman, Brun...
THE MOMENT YOU'VE BEEN WAITING FOR! Written by Grant Morrison, Scott Snyder, James Tynion IV, Joshua Williamson, Tom Taylor, Mariko Tamaki and G. Willow Wilson Art by Dan Mora, Hayden Sherman, Brun...
THE MOMENT YOU'VE BEEN WAITING FOR! Written by Grant Morrison, Scott Snyder, James Tynion IV, Joshua Williamson, Tom Taylor, Mariko Tamaki and G. Willow Wilson Art by Dan Mora, Hayden Sherman, Brun...
THE FINAL ISSUE OF THE EPIC SERIES BY DAN WATTERS AND HAYDEN SHERMAN! Batman: Dark Patterns reaches its fiery conclusion! Can the Dark Knight Detective quell the hungry flames threatening to erase ...
A RETURN TO THE BEYOND UNIVERSE THAT WILL SEND A SHOCK TO YOUR SYSTEM! In the not-so-distant future, young hero Terry McGinnis patrols the streets of Neo-Gotham as Batman Beyond, while Virgil Hawki...
A NEW VILLAIN TAKES GOTHAM CITY BY STORM! As Batman’s newest enemy continues to cut a bloody path through Gotham’s underground, the Dynamic Duo works to uncover his motives. What is his connection ...
AL EWING AND JAHNOY LINDSAY GET COSMIC IN THE ABSOLUTE UNIVERSE! Without the Corps...without the ring...without the willpower, what's left is the Absolute Green Lantern!
BATMAN VS. JOE CHILL! The Caped Crusader takes on a crooked prison warden, matches wits once more with the villainous Catwoman, and at long last learns the name of his parents’ killer! What will ha...
TIME TO DIE! Ivy’s had enough of Janet’s lies. She’s dragging the mewling, near-dead Janet-from-HR into the woods and giving her what she deserves once and for all. If there’s anything left for eit...
THE TERRIFIC TEN ARE ON A DO-OR-DIE MISSION! As the tournament begins and the transformation of Earth GROWS MORE DIRE, a strange signal is detected at the heart of darkness at the core of the plane...
SUPERMAN…MAN OF APOKOLIPS?! Superman and his allies have been thrown into a dangerous game to capture the Heart of Apokolips at the center of Earth. But what is the Heart of Apokolips? And how are ...
HEAVY IS THE HEAD THAT WEARS THE CROWN! The balance of power inside the maze is tilting with Diana's presence, but it may just tilt into full-blown chaos. Chaos in an underground maze prison...that...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '