The march to Issue #50 continues with the return of series artist Derek Laufman, as Skottie and the team unveil their latest horrific Fairyland creation: GERTRUDENSTEIN'S MONSTER! Say, that charact...
The march to Issue #50 continues with the return of series artist Derek Laufman, as Skottie and the team unveil their latest horrific Fairyland creation: GERTRUDENSTEIN'S MONSTER! Say, that charact...
The Gunslinger continues his search for answers. How did he become the creature he now is? Who are the men hounding him at every turn? What does this have to do with his missing sister?
Everybody has issues. Some have back problems, some suffer from depression. In Tom’s case, everywhere he goes dead bodies with his face and fingerprints pop up, seemingly from alternate realities. ...
Christmastime in New York means a time for tales of the Ghosts of Long Ago! As Claire -- the new Avatar of Adventure -- accepts her role as the world's Great Defender, the lurid lore of days past m...
It's scary being the new dog. In this suspenseful new series, readers meet Sophie, a dog who can't remember what happened. She doesn't know how she ended up in this house. She doesn't recognize any...
The follow-up to 2021's surprise cartoon/horror smash hit, STRAY DOGS! In DOG DAYS, each of the Strays gets their moment to shine with a series of vicious short stories. Questions are answered, mys...
Scrapper is a good dog, adopted by good people. Sure, he spends his nights patrolling his post-apocalyptic metropolis with his buddy Tank, protecting its citizens from the city's totalitarian overl...
STRAY DOGS creator TONY FLEECS teams with REVIVAL's TIM SEELEY for a wildly critically acclaimed story that combines rural crime noir and superhero action. Once, JACK XAVER, star recruit of the med...
The nail-biting final issue of the critically acclaimed mini-series is finally here. Since Nyx's arrival in New York, she has been a pawn in a larger game. Now she can finally see the whole board, ...
INFERNO GIRL RED RETURNS! C ssia Costa has established herself as Apex City’s protector—but now, still reeling from a heartbreaking loss, the consequences of her past victories have come back to ha...
THE FIRST NEW CRIMINAL SINGLE ISSUE IN OVER FIVE YEARS ARRIVES ON THE EVE OF THE STREAMING TV SERIES PREMIERE This oversized, annual-style issue is packed with everything CRIMINAL fans love from B...
THE FIRST NEW CRIMINAL SINGLE ISSUE IN OVER FIVE YEARS ARRIVES ON THE EVE OF THE STREAMING TV SERIES PREMIERE This oversized, annual-style issue is packed with everything CRIMINAL fans love from B...
WHO WILL SURVIVE THE DREADNOK WAR? Duke and Cobra Commander are confronted by an enemy they never expected. But the Dreadnoks aren’t far behind... The twice-monthly G.I. Joe epic continues...
WHO WILL SURVIVE THE DREADNOK WAR? Duke and Cobra Commander are confronted by an enemy they never expected. But the Dreadnoks aren’t far behind... The twice-monthly G.I. Joe epic continues...
Oliver Harrison was a mythical hero who slayed the greatest threat to his realm before even hitting puberty. But that was then. As an adult, Oliver leads an average cookie-cutter suburban life-asi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '