MINISERIES FINALE Foy learns about the true power within her and must risk everything in a desperate bid to save her father. But is the cost of making things right too high?
NEW STORY ARC A PERFECT JUMPING ON POINT FOR NEW READERS! After the chaos of last issue, Elsie finds herself all alone in the woods. Lost in the dark, she's haunted by something worse than the bad ...
After the Squirrel King's attack, Slade Slaymaker and his friends find themselves lost in the Ash Lands, where the Underbugs prowl the blackened landscape. If they're going to survive, they'll need...
FROM THE PAGES OF INVINCIBLE & THE HIT ANIMATED SERIES ON PRIME VIDEO! The galaxy's deadliest warrior has an unquenchable thirst for battle that only death can cure, but no one’s been able to k...
FROM THE PAGES OF INVINCIBLE & THE HIT ANIMATED SERIES ON PRIME VIDEO! The galaxy's deadliest warrior has an unquenchable thirst for battle that only death can cure, but no one’s been able to k...
LANDMARK 25th ISSUE! In the wake of the Aphrodite IX case, Sara Pezzini — and her partner, Jake — could both use some R&R. But Sara has more responsibilities than most New York detectives, and ...
END OF STORY ARC “1909,” Finale The bloody conclusion to the story Simon Pure won’t talk about ends in blood. Lots of it. Two immortals—Simon and Benedict Arnold battle to end each other. And we’ll...
As Maika untangles the complicated dynamics of her family tree, she finds herself weighing blood against loyalty and sentimentality against ruthless practicality. Meanwhile, Ren finally faces the c...
“THE DEADTONES,” Part Two The monster-rock band Deadtones hit Warwick, as Rose and Zach investigate whether they are friends or foes. Meanwhile, the rest of the town’s residents start becoming the ...
SERIES PREMIERETHE BIGGEST COMIC BOOK LAUNCH OF THE DECADE!Conrad Hauser, Codename DUKE, has assembled a special force known as G.I. Joe to battle the rising power of the mysterious COBRA in the af...
Get ready for high adventure, DIE style. By which we mean, beautifully, though oft, depressingly. But don’t worry — you can see how STEPHANIE does kraken and sirens, which is a fun time for everyone.
END OF STORY ARC THE NEW SUPERION DEBUTS! That’s right! In a move no one could have predicted, Thundercracker takes his place among the Aerialbots! They assemble just in time to... wait… what’s tha...
END OF STORY ARC THE NEW SUPERION DEBUTS! That’s right! In a move no one could have predicted, Thundercracker takes his place among the Aerialbots! They assemble just in time to... wait… what’s tha...
HOPE ARRIVES IN THE GUISE OF MYSTERIOUS STRANGERS... In shadowy hinterlands filled with dread it may fall to a few unlikely strangers to guide our protagonists out of their personal hells…
You had me at magic talking eyeball shield. Brett Bean creates a fantasy world like no other! Don't be a dork, buy D'orc!" —Robert Kirkman, Invincible, The Walking Dead “Hilarious, vivid, endlessl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '