Vendor: ACD Games
Product Type : Board Games
One of the most infamous scenarios in the history of Delta Green returns, updated for Delta Green: The Role-Playing Game. Handle it with care. Spring, 1998. A mining company explores a Montana site with seismographs, hoping to find metals worth extracting. Instead it finds what look to be anomalous Native artifacts at depths that make the readings suspicious. Summer, 1999. University researchers scan the site and find “erratics,” objects that should not be where they are found. They dig up bolts, pieces of machinery, aviator sunglasses, a Rolex wristwatch, a skeleton with a steel surgical pin in its leg and fillings in its teeth…all buried for five million years. October, 1999. When the researchers start vanishing, Delta Green sends the Agents to investigate. They may find threats and terrors beyond time itself. Artifact Zero can be played with Delta Green: The Role-Playing Game or the free quickstart rules in Delta Green: Need to Know. It makes a perfect companion to the 1990s sourcebook Delta Green: The Conspiracy. Further operations are available from Arc Dream Publishing.
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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