Book two of this four-part epic plunges One Path into a breakneck prehistoric chase across unending forests, valleys, and mountains, carrying a scorned child toward a life-giving treacle rumored to flow in the Towers. Closing in are Una’s tribe and the White King—an ancient albino T-rex drawn to the child’s power. Lushly illustrated, brutal, and breathtaking, One Path: The White King delivers 200 pages of high-stakes survival from Greg Broadmore & Andy Lanning, published by Mad Cave Studios. In a brutal, breathtaking prehistory where cavegirls fight desperately to survive and dinosaurs rule the valleys, One Path flees her tribe with a “cursed” infant which she refuses to abandon. With a fierce young Runtling at her side, she drives toward the mythic Towers—vast, earthen spires said to hold life-saving sap, a treacle rich enough to keep the starving child alive. Behind them, love twists into pursuit. Una, One Path’s sister, leads a relentless war-band. Driving three subjugated T-rexes, they are determined to uphold their brutal laws and destroy the child they scorned. Worse still, Una’s desperate gambit has roused an older terror: the White King, an ancient albino T-rex that rises from hibernation to claim its tribute. Drawn by the infant’s vital scent and the promise of renewed power, the White King cuts a path of ruin across forest and plain, devouring anything that stands between it and the child. Part chase, part odyssey, One Path: The White King hurtles through a landscape where hope is hunted and trust runs thin. As the Towers loom and the hunters close, One Path must choose what to risk, and who to become if she’s to save the condemned child.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '