Don’t miss the conclusion of the series featuring Bebop and Rocksteady, Natsu, Koya, Bludgeon, Nobody, the Dog Star Clan, Lita, Monty, Baxter Stockman, Sally Pride, and Mona Lisa!In this bombastic volume, Bebop and Rocksteady interrupt the boxing match of the century―costing some very dangerous people a lot of money. With an entire city hot on their heels, can they escape Las Vegas without destroying it? Find out in this story by Caleb Goellner and artists Omar Francia and Nelson D niel.Then, before Foot Clan leader Karai went mysteriously into seclusion, she ordered her Foot soldiers Natsu, Koya, and Bludgeon to let Manhattan’s new district attorney, Hieronymus Hale, do whatever he needed to take the Ninja Turtles off the board. But with Hale’s militarized Foot Patrol wreaking havoc all over the city and bringing shame to the Foot name, Karai’s mutant soldiers decide they can no longer stand idly by in this story by Erik Burnham and artist Michael Shelfer.But that’s not all! When Angel takes her malfunctioning Nobody suit to Harold’s lab for a repair, she discovers it’s not as simple as taking her laptop to the local computer store. In fact, it’s ridiculous! Join Angel and guest star Fugitoid in a story by Tom Waltz and artist Nelson D niel.Oh? You think that’s it for the odious Hieronymus Hale? Of course not! Although he has nearly all of New York under the boot of his militant Foot Patrol, the crime lords of Chinatown have somehow resisted Hale’s takeover of NYC’s underworld…and have come up with a plan to resist. At last their secret weapon is revealed: The Dog Star Clan has finally come to America in the Mutant Nation finale by the best-selling Thundercats team of Declan Shalvey and artist Drew Moss! Plus, short stories featuring Lita by Dave Wielgosz and Vitor Cafaggi; Monty Moose by Paul Allor and Gavin Smith; Sally Pride and Baxter Stockman by Allor and Barnaby Bagenda; and Mona Lisa by Andy Khouri, Wielgoz, and Cafaggi!
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '