Survive the night by defeating the monster in your booster!
GET READY:
Open a booster and pick a double-faced card (DFC), then set it aside. This is the monster you will face. Discard all ad, token, and art cards. Shuffle the remaining cards into a stack and place it face down to create your library.
LET'S PLAY:
Play a game of Magic against the monster with the following rule modifications:
• You start with zero cards in hand and 20 life.
• At the beginning of your upkeep, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
The monster doesn't have a life total, mana, or library, and it can only be defeated by removing it from the battlefield twice: once on its front side and once on its transformed side.
The monster behaves automatically as follows:
• It starts the game on the battlefield on its front side.
• It does't attack until it has taken a number of turns equal to its mana value.
• It attacks you on each of its turns after it's able to attack.
• The first time it leaves the battlefield for any reason, return it to the battlefield transformed. It can't transform by any other means. (It now attacks during each of its turns regardless of if it could attack before it transformed.)
• If it leaves the battlefield for any reason while transformed, it is defeated.
Take turns with the monster, performing its actions for it.
Though you cannot attack the monster, you can block with your creatures when it attacks, and you can target it with spells that target any creature or a creature your opponent controls.
You lose if your life total reaches 0 or if you attempt to draw a card from an empty library.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '