2 or more players | 1 pack per player | 10 minutes
OBJECTIVE: As a member of a New Capenna crime family, you make a name for yourself by showing off your ill-gotten profits. But keep in mind—the most valuable trinkets go directly into the mob boss's pockets.
GET READY: First, each player declares allegiance to a crime family. The families are: The Obscura, The Maestros, The Riveteers, The Cabaretti, and The Brokers. (You can pick the same family as another player.) Each player opens a booster, sets aside all cards without Magic card backs, then shuffles the remaining cards to form their face-down deck.
LET'S PLAY: Each round, players draw until they have four cards. Players then place two cards from their hand face down in front of them as profit. When finished, all players simultaneously reveal their profit cards and add together the mana values of their own cards. The player (or players) with the highest total mana value discards their profit cards. The boss requires payment! If any player's boss payment includes a land card, that player instead places the land in their bank to be counted later. Real estate is hot right now. Each other player puts both their cards into their bank to be counted later. Crime pays in New Capenna.
TO WIN: After five rounds, discard any remaining cards. Each player totals the mana values in their bank and earns that many points. Lands are worth 3 points. Players earn an additional 2 points for each card in their bank that has the watermark of their chosen crime family. The player with the most points wins! Ties are shared.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '