Answers are being unearthed on the Island of the Gods, but they come at a price. After surviving a harrowing and honorable clash with Knight Owl, Tommy wields the power of the Starlight Talon Blade...
MINISERIES FINALE Marcus believes he finally knows who the killer is. Now he’s setting the trap. But with his narcolepsy ready to drop him when the tension spikes, can Marcus stay conscious long en...
DREAD THE HALL H is back with your VIP pass to 48 pages of convention-related horror stories! Attending this show are CHRIS RYALL, CP WILSON III, and TOM WILLIAMS, with panel-breaking stories of th...
From Nick Dragotta (East of West, Absolute Batman) and David Brothers (Time Waits) comes three tales that hit like a truck. Who will rule the roost in the post-apocalypse? Will the greatest boxer a...
NEW STORY ARC EPIC IS BACK! When a mysterious tragedy shakes the Land of Horror—realm of the most legendary monsters ever imagined—Noa and D-Ductive are called to investigate. But in a world ruled...
“THE UNBELIEVABLES,” Part Three For the first time, the Rocketfellers finally meet Hornsby & Halo! When Rose Hornsby, Zach Halo, and the Trillion Dollar Kid—aka Tommy Townsend III—confront the ...
NEW STORY ARC D'orc learns that Fate can be a cruel mistress, or in this case a wise cracking know-it-all creature that lives inside the damn crystal the Bone Witch trapped him in. He will decide t...
“THE UNBELIEVABLES,” Part One Among us are…The Unbelievables, and Tommy Townsend III—the world’s first 13-year-old trillionaire—wants to find them! His world abounds with wonder and spectacle, incl...
JAE LEE's new, ongoing series continues! Dev's reign over the underground car racing league ends when the competition gets W-YLD. Monsters, start your engines! This high-octane sci-fi drama, set in...
MINISERIES FINALE The climax! Everyone in the same place with guns, whips, and a chip on their shoulders! Who, if anyone, will walk (or swim) away from the island?
NEW STORY ARC EPIC IS BACK! When a mysterious tragedy shakes the Land of Horror—realm of the most legendary monsters ever imagined—Noa and D-Ductive are called to investigate. But in a world ruled...
JACKIE lashes out in violent rebellion against the Brotherhood, tactically eliminating SONATINE's most powerful lieutenants. But ridding the world of corrupt human monsters is a bloody business, an...
NEW STORY ARC EPIC IS BACK! When a mysterious tragedy shakes the Land of Horror—realm of the most legendary monsters ever imagined—Noa and D-Ductive are called to investigate. But in a world ruled...
Are you poor, desperate, huddled, massive? Do you live in a dark age, a depression, one of the many historical periods of slim pickings and no options? Welcome to the TEMPS, the first crosstemporal...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '