CAN DIANA ESCAPE THE MAZE?! The temptation of everything Diana has ever wanted lies just inside, but also, untold horrors and no known escape. Diana has entered the maze, and nothing will ever be t...
AS MY MOTHERS MADE ME, PART ONE! The Tetracide was a much greater threat than Wonder Woman had imagined for her first battle on the surface--but The Tetracide was child's play compared to negotiati...
DIANA, LOST IN THE UNDERWORLD! Diana has escaped The Underworld once before; can she do it again? It's a moment Diana and Circe have always known would come, but when the time actually arrives...th...
THE SHOCKING ORIGIN OF DIANA'S DEADLY WEAPONS! Diana defied the will of the gods in leaving Hell, and Hades, lord of the underworld, takes that personally...but when he interrogates her, her tales ...
DIANA MAKES THE ULTIMATE SACRIFICE! The Tetracide is "The Four Killer"...and Diana has done the unthinkable to escape its fatal grasp. The move may have saved her to fight another day, but the pric...
THE SECOND ARC OF ABSOLUTE SUPERMAN BEGINS HERE! The next big arc of this red-hot series begins here, as Superman finds himself caught between the opposing forces of the nefarious Lazarus Corp and ...
THE SECRET ORIGIN OF ABSOLUTE SUPERMAN! Something strange happened in the American heartland several years ago. Something that brought fear and darkness to a small Kansas town...and forever changed...
BRACE YOURSELF FOR A HEARTBREAKING TALE OF THE FINAL FATE OF KRYPTON! Kal-El's life with his parents in the rural Redlands of Krypton is a happy one. But when that entire existence is suddenly thre...
MEMORIES OF KRYPTON! Years ago on Krypton, Jor-El and Lara became utterly convinced that their planet was headed towards cataclysm. But what could two lowly peons of the Labor Guild possibly do to ...
SUPERSTARS JASON AARON AND RAFA SANDOVAL UNLEASH A SHOCKING NEW TAKE ON THE LAST SON OF KRYPTON! Without the fortress...without the family...without a home...what's left is the Absolute Man of Steel!
JO AND HAL VERSUS ABIN SUR! Jo and Hal hatch a plan to strike back at Abin Sur and free Evergreen. But is their understanding of Abin Sur and his plans for Evergreen correct, or will they just crea...
HAL JORDAN: CURSED! Hal Jordan has been overcome by his curse and has turned his sights on Jo! Can the new Lantern figure out how to hold her ground, or will her light be extinguished for good?
EARTH WILL BE JUDGED BY ABIN SUR! Abin Sur has arrived, and he is here to judge all of the people of Evergreen, including Jo Mullein and Hal Jordan. But is this alien being friend or foe, and just ...
THE FUTURE OF THE FLASH IN PERIL! The origins of Fort Fox and Barry Allen’s experiments are finally revealed, but what do they mean for the future of the Flash?!
Wally's on the run and looking for any safe space to hide out. He finds himself in Central City and meets a kindly man who offers him a place to crash at the youth mission. But is anyone truly safe...
JEFF LEMIRE AND NICK ROBLES SPEED INTO THE ABSOLUTE UNIVERSE! Without the mentor...without the family...without the Speed Force, what's left is the Absolute Scarlet Speedster!
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '