MINISERIES PREMIERE Green Room meets Midsommar in JAMES TYNION’s most relentless Horror story yet! Adela will do anything for the perfect story. Including going undercover with Neo Nazi punks heade...
THE HORSEMAN OF DEATH! CABLE has cleared one X-FORCER of murder and suspects another. But when a fight against the NASTY BOYS goes south, the truth stands revealed - and it may just put X-Force six...
BEST FR(ENEMIES)! Spider-Man's best friend's life shattered by a terrible accident - and Peter Parker is to blame! Is there a new villain on Spidey's block?
D’orc is stuck between rival goblin gangs and the giant three-headed Thrawg they hunt. It’s all spears and teeth in this one. D’orc is learning in life that you end up a shish kebab or a chew toy. ...
Our wildest UNCANNY story yet continues! A mysterious turn of events brings the NEW MUTANTS to the UNCANNY X-MEN, and the Outliers are nowhere to be found! All this plus the SECRET of Graymalkin Pr...
THE ORIGIN OF TORMENT! The scariest new villain in the Marvel Universe finally gets his story told! He's hunted Peter Parker, Mary Jane Watson and Eddie Brock, killing his way to their throats and ...
Discovering that Mead and Stix are still alive, their old commanding officer, Uldren sets out to kill them before they can reveal his treachery. The data he stole from Tyrell has enabled the Cheshi...
SPIDER-MAN's buried in unfinished business after his battle with Torment, Venom, and Carnage AND his long absence from Earth. Get his life back together? Later. Damage control at work? Not now. Tim...
IN SPACE, NO ONE CAN HEAR YOU SCREAM! Tomar Re and Jo Mullein make their way out into the icy cold depths of space, ready to take the fight directly to Mogo and the Black Stars. But what they find ...
ONE OF THE GREATEST STORIES NEVER TOLD. INTRODUCING THE MOST FAMOUS UNPUBLISHED DC COMIC OF ALL TIME! Over three decades since the controversy and cancellation, Rick Veitch's legendary lost issues ...
Final issue!Etta’s research into the mysterious flowers that grow around the Meridian Fellowship has allowed her to unlock the secrets of the universe, but at what cost? As the sinister forces with...
A NEW CHAPTER OF THE ALL IN: ACT II SAGA! The planet Naltor and the Green Lanterns that protect it fall under the spell of the wretched Witch Queen, who harnesses the planet's dream energy in hopes...
GOTTA. GO. FLASH-FAST. It's a crossover event unlike any other! The monstrous Darkseid crosses dimensions to invade the world of Sonic the Hedgehog, seeking the ultimate power. Sonic and his friend...
WELCOME TO GRAYMATTER LANE, LEARN TO SURVIVE THE EXPERIENCE! “Build a school,” Charles Xavier told them, and the X-Men have done so – but in a manner nobody saw coming! Welcome to Graymatter Lane, ...
X-MEN DIVIDED! Mutantdom's newest institute of higher learning has barely welcomed its first students, and things are already going down in flames. Meanwhile, an elite team of mutants has to travel...
To save STORM from THE WAR ABOVE ALL, a mysterious entity abducts ORORO out of the Multiverse completely. STORM must find her way back to EARTH-616 by any means necessary.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '