DON'T MISS THE FINAL ISSUE! One last mission. One final fight. No do-overs. No second chances. And the fate of the Birds of Prey hangs in the balance. The Unreality is collapsing and threatening al...
DON'T MISS THE FINAL ISSUE! One last mission. One final fight. No do-overs. No second chances. And the fate of the Birds of Prey hangs in the balance. The Unreality is collapsing and threatening al...
DON'T MISS THE FINAL ISSUE! One last mission. One final fight. No do-overs. No second chances. And the fate of the Birds of Prey hangs in the balance. The Unreality is collapsing and threatening al...
DON'T MISS THE FINAL ISSUE! One last mission. One final fight. No do-overs. No second chances. And the fate of the Birds of Prey hangs in the balance. The Unreality is collapsing and threatening al...
BE VERY, VERY QUIET…SHE'S HUNTING CHEETAHS… Infiltrating the Watchtower, evading the security, and getting out with the goods will require split-second timing and flawless execution. What, you migh...
BE VERY, VERY QUIET…SHE'S HUNTING CHEETAHS… Infiltrating the Watchtower, evading the security, and getting out with the goods will require split-second timing and flawless execution. What, you migh...
ENTER: NEMESIS! Somewhere in Coast City, Jo Mullein is babysitting a comatose Hal Jordan...at her ex-wife’s place. Awkward doesn’t cover it. Meanwhile, Agents Simon Baz and Kari Limbo are getting c...
ENTER: NEMESIS! Somewhere in Coast City, Jo Mullein is babysitting a comatose Hal Jordan...at her ex-wife’s place. Awkward doesn’t cover it. Meanwhile, Agents Simon Baz and Kari Limbo are getting c...
ORGANIZED CRIME IN GOTHAM CITY HAS BECOME REALLY, REALLY ORGANIZED! As Bruce Wayne investigates the Crown of Storms, Batman pursues Anarky and discovers a criminal conspiracy hiding in plain sight ...
ORGANIZED CRIME IN GOTHAM CITY HAS BECOME REALLY, REALLY ORGANIZED! As Bruce Wayne investigates the Crown of Storms, Batman pursues Anarky and discovers a criminal conspiracy hiding in plain sight ...
Only two red shirts remain. The other ten crewmembers on Mission Squawkbox have plummeted hundreds of feet to the ground, been eaten alive by giant alien insects, or been exploded into a million ti...
Spider-Girl's family - and her secret identity - are caught at the center of a conspiracy that could change life in Hawaii as they know it forever! Can Spider-Girl beat her new foe? Are centipedes ...
Nemesis has been captured by the German authorities and the high priests in his Satanic sect tell him that his destiny is to die in what will be his final mission, unless he makes a deal with their...
Nemesis has been captured by the German authorities and the high priests in his Satanic sect tell him that his destiny is to die in what will be his final mission, unless he makes a deal with their...
SPIDER VS. RABBLE - ROUND THREE! Arch-foe RABBLE's quest for revenge against MILES MORALES threatens to engulf Spider-Man's entire world. Years ago, she lit a fire of a master plan - and now those ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '