CAN RONNIE RAYMOND BE SAVED? Firehawk and Martin Stein arrive in Pittsburgh with a plan to save Ronnie from the Firestorm Matrix! But is Ronnie too far gone inside of his own mind to truly be saved?
KINGDOM OF ZOD: PART ONE! SUPERGIRL RALLIES THE SUPER-FORCE! The Kryptonite Kingdom of El Caldero has been taken over by General Zod! Supergirl gathers her own super-force to infiltrate the Kingdom...
BATMAN VS. BATMAN! In a climactic showdown, Batman is forced to battle an unyielding enemy in not just the Robins but in himself. More than one dead character signals a call for help...and a symbol...
THE CORPS AGAINST THE MANHUNTERS! Death arrives in the form of a friend. The Manhunters, the ancient android virus built to exterminate all emotional beings and reborn in the body of android Green ...
KINGDOM OF ZOD: PART ONE! SUPERGIRL RALLIES THE SUPER-FORCE! The Kryptonite Kingdom of El Caldero has been taken over by General Zod! Supergirl gathers her own super-force to infiltrate the Kingdom...
CAN RONNIE RAYMOND BE SAVED? Firehawk and Martin Stein arrive in Pittsburgh with a plan to save Ronnie from the Firestorm Matrix! But is Ronnie too far gone inside of his own mind to truly be saved?
WITH NOWHERE TO RUN, WHO CAN BARBARA TRUST? Barbara entered Supermax alone, with no one by her side--so who is the mysterious ally that's come to her defense, and what is their connection to her fa...
KINGDOM OF ZOD: PART TWO! SUPERMAN IS BACK! Superman returned in last month's landmark #1100 issue! Now the Man of Steel crashes into the present day and finds himself thrown into the war with Zod!...
BATMAN VS. BATMAN! In a climactic showdown, Batman is forced to battle an unyielding enemy in not just the Robins but in himself. More than one dead character signals a call for help...and a symbol...
SIBLINGS. SIDE QUESTS. SCARECROWS! Olive Silverlock has vanished, and Maps Mizoguchi is ready to roll for rescue. With Kyle in tow--and a not-so-helpful ghost on her heels--Maps must brave the hall...
SIBLINGS. SIDE QUESTS. SCARECROWS! Olive Silverlock has vanished, and Maps Mizoguchi is ready to roll for rescue. With Kyle in tow--and a not-so-helpful ghost on her heels--Maps must brave the hall...
MEMORIES OF KRYPTON! After their run-in with the Lantern Corps, Kara has taken Kal back to Krypton...but the real Krypton no longer exists. This one is of her own making. A shimmering city of blue ...
MEMORIES OF KRYPTON! After their run-in with the Lantern Corps, Kara has taken Kal back to Krypton...but the real Krypton no longer exists. This one is of her own making. A shimmering city of blue ...
WHO WILL TAKE ON THE MANTLE OF THE SPECTRE? The wrath of the Spectre has ravaged the JSA. As the dust settles, one hero will step up and take on the mantle of the Spectre, but will they be able to ...
GIANTS SPEAK! Superman has traveled to the end of the universe to find the first God-Aspect of Olgrun and seek the aid of the Promethean giants in the fight to keep Kryl-Ux from rewriting all of ex...
VERTIGO'S MOST HARD-HITTING CRIME EPIC IS BACK! America has a problem. The streets are burning and a young man is dead--but it sure looks like the only reason Lono's arrived at the funeral is to pa...
THE DEADMAN IN HELL! OR... The third edition of this morbid disquisition concerning the attrition/detrition of the human condition, which, in the weekly tradition, boasts a four-color exhibition on...
MEMORIES OF KRYPTON! After their run-in with the Lantern Corps, Kara has taken Kal back to Krypton...but the real Krypton no longer exists. This one is of her own making. A shimmering city of blue ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '