As AARON bonds with his new mentor and begins to understand the lineage of the FIREBORN, a deadly new adversary closes in to finish things for good. Will AARON be able to fend him off, or will this...
The Tournament of the Gods heats up as we plunge back into an intense showdown with KNIGHT OWL, TOMMY's fiercest foe yet. This battle tests his physical limits and mental fortitude to the brink, fo...
The startling first issue of the strangest series on the stands! An ancient being has its curiosity toward Earth reignited when the humans of the Apollo 10 mission make wishes over the Moon. What i...
The final issue of Exploit halts and CATCHES FIRE as Kirby, Lenox and their danger pals stage a daring heist at Datum Tower with the whole world watching. Predatory tech billionaire Clark Kincaid i...
DOOM IS UNSINKABLE! Doctor Doom has been sent back in time - without his armor, and without any technology, but with the only thing he's ever needed: his MIND. Unfortunately, the date he's been sen...
The clock is ticking in the fourth and final issue as private detective Randall Halsey races to stop a killer and save Veronica from spending her eternity trapped in the walls of the Argyle Hotel. ...
Cast out of by Akarat and abandoned by his tribe, Derris wanders the wasteland. He has no weapons, no armor, and his only companion is Vrexia. Despite their conflict, the pair must find a way to wo...
Devil's Due's 25th Anniversary kick-off begins here! A special one-shot containing original short stories, pin-ups, and showcasing a legion of talent from the past, including Josh Blaylock, Matt Me...
INNOCENT GIRL...OR DEADLY ASSASSIN? Black Canary thinks she has granted shelter to a lost, scared little girl. But Batman and Green Arrow know the truth. Dinah has unknowingly taken in a trained as...
BASH and MARLA have slaughtered every goon, minion, and lackey that LORD SLYTHER has thrown at them. The body count is high and the blood runs thick, but LORD SLYTHER has eluded their every move. I...
YOU CAN BURY THE BODIES, BUT NEVER THE GHOSTS! Hell's Kitchen is full of secrets - but no secret stays buried for long! As a fearsome new super villain named OMEN has targeted MATT MURDOCK, it will...
After the devastating loss of Clark, the fractured Cryptid Corps must unite under a mysterious new team leader inside The Orb just as Indrid Cold returns—opening a portal at their gates and bringin...
Casanova Quinn gets ripped out of spacetime, betrays everyone he ever loved, and destroys whole worlds in his wake. But it's okay. Everything's going to be okay. The first four CASANOVA stories are...
FROZEN...IN HELL! After S.H.I.E.L.D.'s campaign in Latveria meets a brutal and violent end, Captain America finds himself in the last place he expected to be, alongside the last person he expected ...
Ace and Zora were built for men’s pleasure. Now they’re building a life of their own, one bullet at a time. When sex bot Ace mounts a dangerous rescue mission, she isn’t starting a revolution. She’...
Ace and Zora were built for men’s pleasure. Now they’re building a life of their own, one bullet at a time. When sex bot Ace mounts a dangerous rescue mission, she isn’t starting a revolution. She’...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '