When Jonathan Reason falls asleep, he becomes...something terrible. Teaming with his friend Tabitha, they come up with a theory for both the origin of this problem and its possible solution. After ...
All 31 award-winning, headline-grabbing, head-spinning, genre-defying issues of Sex Criminals collected in one soft, unthreatening volume celebrating its 10th-ish anniversary. When Suzie and Jon ha...
Bigfoot, Yetis, Nessies, Mongolian Death Worms, and more! AHOY presents a deep dive into all things "cryptid"-legendary, tall tale, and fanciful beasts, depicted by writers and artists from the wor...
Shudder-to-Think, Pennsylvania, has been on fire for years. The woods are full of rabbits with human eyes, a deer woman who stalks hungry girls, and swaths of skinless men. And the people of Shudde...
Jay, Lana, Drew, Walter, and Shen began playing Dice & Deathtraps in high school. Now dealing with college and all the twists and turns of their lives, their weekly game has been a wonderful co...
You won't find it on any map, but if you happen to be driving down Route 66 late at night and you're truly desperate for shelter, sanctuary or secrecy, you might see a battered sign on the side of ...
Jedidiah Jenkins is a simple farmer. But his cash crop isn't corn or soy. He grows fast-healing, highly-customizable human organs. For years, Jed's organic transplants have brought healing to many,...
Benjamin Percy (Wolverine) and Brent Schoonover (Batman '66) present a nerve-racking thriller examining murder in the dark underbelly of America's heartland. A young woman with a dark family secret...
Edwin Paine and Charles Roland have a lot in common - they're both English schoolboys who love a good detective story, and they've been known to dabble in mystery-solving themselves. They're also b...
A TERRIFYING NEW CASE BEGINS! Case 03: The Old Gangs of Gotham When a dead body is found burned to a crisp in the heart of one of Gotham's oldest neighborhoods, the Rookery, the Dark Knight Detecti...
I HAVE NO TONGUE, AND I MUST SCREAM! CASE 02: The Voice of the Tower--Part III The fires of unrest burn bright and terribly! With Scarface still evading capture and the violent riot in the tower ge...
GOTHAM CITY, UP IN FLAMES! CASE 04: The Child of Fire With the mystery of the terrifying new arsonist’s identity hanging over his head, Batman finds himself at a crossroads with one of his allies. ...
SUSPENSE, HORROR and CELEBRATIONS! Three untold tales from across VENOM history! Al Ewing and Kei Zama take us on a suspenseful thrill ride as someone tries to murder LEE PRICE. Can the Venom symbi...
SUSPENSE, HORROR and CELEBRATIONS! Three untold tales from across VENOM history! Al Ewing and Kei Zama take us on a suspenseful thrill ride as someone tries to murder LEE PRICE. Can the Venom symbi...
The Shredder’s quest to find the rogue Foot soldier “the Mourner” takes him to Europe, where she is rumored to have procured some top-secret technology from a very distant place—Dimension X—to use ...
CAUGHT IN A TRAP! BLACK CAT's little super-hero game is up as far as Spider-Man's deadliest foes are concerned - and they've sprung a trap Felicia Hardy may not even be able to dodge! She'll need e...
WELCOME TO THE PITT! With powers seemingly unmatched, KORVAC keeps our heroes trapped within Battleworld. But Hank Pym has a plan: recruiting KEN CONNELL, THE STAR BRAND! Only problem is…can Star B...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '