HULK GOES COSMIC! Galaxies are born, stars go supernova, but HULK will always remain!!! After deserting Hulk in Earth's pre-historic age, the Leader thought himself successful - only for HULK to ge...
A BATTLE FOR HEVEN AND EARTH! After uncovering the dark wizard Vyrbodin's secret lair, Strange and Angela are closer than ever to capturing him. But the centuries-old rivalry between the ANGELS and...
A BATTLE FOR HEVEN AND EARTH! After uncovering the dark wizard Vyrbodin's secret lair, Strange and Angela are closer than ever to capturing him. But the centuries-old rivalry between the ANGELS and...
CAT GOT YOUR TONGUE, VENOM?! What was supposed to be a simple smash and grab for BLACK CAT and VENOM takes a nosedive into the COSMICALLY AND CATACLYSMICALLY FLARKED. Probably because they're smash...
A great jumping-on point for new readers eager to learn about the Ultimate Universe’s mightiest heroes!Following recent explosive events and the loss of a teammate, the Ultimates regroup in their s...
FRACTION & JIMENEZ KICK OFF THEIR SECOND ART WITH A SHOCKING REINTRODUCTION OF THE JOKER AS YOU'VE NEVER SEEN HIM BEFORE! As Batman is beckoned to Arkham Towers by the mysterious man in Room Te...
DANGER ROOM: PART ONE! Cascading crises hit the X-Men at the worst possible time, splitting them up across the globe to deal with shocking and unexpected difficulties. From a ghost ship in internat...
THE END OF THE LINE! This is it, folks - the last you'll see of Spidey and his Ultimate friends by Jonathan Hickman & Marco Checchetto! That's all we can tell you!
This all-new Twilight Zone anthology series comes to a close with its final standalone issue! Our fresh tale resonates with the iconic original television show that’s captivated audiences for over ...
The Racer's Revenge! A new challenger unveils the resurrected GRX Engine and declares war on the Racer family. Speed races to defend Pops’ legacy, even as old wounds flare and new dangers rise.
The Racer's Revenge! A new challenger unveils the resurrected GRX Engine and declares war on the Racer family. Speed races to defend Pops’ legacy, even as old wounds flare and new dangers rise.
MINISERIES FINALE When Jonathan Reason falls asleep, he becomes...something terrible. Taking the unfinished pill that was supposed to cure his curse leaves Jon in a twilight state, suddenly fully a...
BETSY BRADDOCK: MUTANT, X-MAN...NINJA! Flashback to a time when Psylocke was reborn into the ultimate killing machine. What sacrifice did Betsy make to save the X-Men? Why did the Hand choose Psylo...
An island village off Salem, Massachusetts, is inundated by a strange species of butterflies that spread the Dancing Plague and have a very particular taste in nectar...human blood. New York Times ...
MINISERIES PREMIERE Marcus Wesphal has a rare form of narcolepsy— when he gets excited, he passes out. He’s adapted: homebound life, a harmless infatuation with the girl next door. But when he witn...
THE HISTORIC FIRST MEETING OF INVINCIBLE & MARVEL’S SPIDER-MAN! One of the most demanded comics of the modern era is available again as superstars ROBERT KIRKMAN & CORY WALKER present proba...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '