NONSTOP MAYHEM! X YEARS LATER, Mayhem continues to maul New York City! Spider-Man doesn't have much luck containing Mayhem…perhaps SPIN and GHOST-SPIDER can help?
SECRETS REVEALED! From a fateful afternoon in the park to the furthest corners of the Marvel Universe in Weirdworld, few folks on Earth know Frank Castle's history as THE PUNISHER better than WILSO...
Halloween Girl makes further discoveries about her ectoplasmic pests, while the Judge’s feral children enact revenge for the past sins of their father and his surviving cronies. The Nocturnals fina...
Halloween Girl makes further discoveries about her ectoplasmic pests, while the Judge’s feral children enact revenge for the past sins of their father and his surviving cronies. The Nocturnals fina...
WORLD WAR GODZILLA! Make way, True Believers, as Black Panther debuts the mightiest weapon the Marvel Universe has ever seen before in this earth-shattering showdown between Godzilla and Marvel MEC...
THE EURASIAN REPUBLIC'S COUNTERATTACK! Furious after the events of issue #10, Magik, Colossus and OmegaRed will have their vengeance! Can the Opposition survive Dr. Prostovich's "Psychic Bomb"?! Wi...
CAN THE LEAGUE STOP GENERAL ZOD IN TIME? It’s a race against time as the League for Justice unravels Zod’s sinister world-ending plans! But as the death of all of humanity approaches, our heroes wi...
A RETURN TO THE BEYOND UNIVERSE THAT WILL SEND A SHOCK TO YOUR SYSTEM! In the not-so-distant future, young hero Terry McGinnis patrols the streets of Neo-Gotham as Batman Beyond, while Virgil Hawki...
A RETURN TO THE BEYOND UNIVERSE THAT WILL SEND A SHOCK TO YOUR SYSTEM! In the not-so-distant future, young hero Terry McGinnis patrols the streets of Neo-Gotham as Batman Beyond, while Virgil Hawki...
A RETURN TO THE BEYOND UNIVERSE THAT WILL SEND A SHOCK TO YOUR SYSTEM! In the not-so-distant future, young hero Terry McGinnis patrols the streets of Neo-Gotham as Batman Beyond, while Virgil Hawki...
A NEW VILLAIN TAKES GOTHAM CITY BY STORM! As Batman’s newest enemy continues to cut a bloody path through Gotham’s underground, the Dynamic Duo works to uncover his motives. What is his connection ...
A NEW VILLAIN TAKES GOTHAM CITY BY STORM! As Batman’s newest enemy continues to cut a bloody path through Gotham’s underground, the Dynamic Duo works to uncover his motives. What is his connection ...
A NEW VILLAIN TAKES GOTHAM CITY BY STORM! As Batman’s newest enemy continues to cut a bloody path through Gotham’s underground, the Dynamic Duo works to uncover his motives. What is his connection ...
A KING'S DESCENT INTO MADNESS! Mera and the mystery of Atlantis unravels, even as Andy moves towards her ultimate goal and Arthur contends with the power of the Blue! But is this power too much for...
A KING'S DESCENT INTO MADNESS! Mera and the mystery of Atlantis unravels, even as Andy moves towards her ultimate goal and Arthur contends with the power of the Blue! But is this power too much for...
A HERO'S WELCOME? For the first time since his unexpected debut, Clark returns to the City of Tomorrow obsessed with the future and his place in it--particularly since Captain Comet has deliberatel...
A HERO'S WELCOME? For the first time since his unexpected debut, Clark returns to the City of Tomorrow obsessed with the future and his place in it--particularly since Captain Comet has deliberatel...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '