THE FATEFUL FINALE! The final corgi has been located, and Trinity follows it to the events right before Steve Trevor’s death! As the Sovereign looms, Trinity races to set the timeline right and spe...
THE FATEFUL FINALE! The final corgi has been located, and Trinity follows it to the events right before Steve Trevor’s death! As the Sovereign looms, Trinity races to set the timeline right and spe...
BACK TO THE PAST! Much to her shock, Wonder Girl finds herself back in the past with Robin, this time hoping to track down a Super-corgi. But things have changed--Jason and Lizzie are totally crush...
BACK TO THE PAST! Much to her shock, Wonder Girl finds herself back in the past with Robin, this time hoping to track down a Super-corgi. But things have changed--Jason and Lizzie are totally crush...
BACK TO THE PAST! Much to her shock, Wonder Girl finds herself back in the past with Robin, this time hoping to track down a Super-corgi. But things have changed--Jason and Lizzie are totally crush...
SAVE THE DATE! You are cordially invited to the wedding of Bruce Wayne and Selina Kyle, again?! It's the big day for our lovebirds, but what's a DC wedding without a little crisis? Lizzie travels t...
SAVE THE DATE! You are cordially invited to the wedding of Bruce Wayne and Selina Kyle, again?! It's the big day for our lovebirds, but what's a DC wedding without a little crisis? Lizzie travels t...
SAVE THE DATE! You are cordially invited to the wedding of Bruce Wayne and Selina Kyle, again?! It's the big day for our lovebirds, but what's a DC wedding without a little crisis? Lizzie travels t...
THIRD TIME'S THE CHARM? If at first you don't succeed, try, try again! Trinity is about to learn this lesson firsthand after a disastrous meeting with her mother in the past that leads to death at ...
THIRD TIME'S THE CHARM? If at first you don't succeed, try, try again! Trinity is about to learn this lesson firsthand after a disastrous meeting with her mother in the past that leads to death at ...
THIRD TIME'S THE CHARM? If at first you don't succeed, try, try again! Trinity is about to learn this lesson firsthand after a disastrous meeting with her mother in the past that leads to death at ...
WHO LET THE DOGS OUT?! With the timestream broken and doggos on the loose, the teenage Trinity, a.k.a. Wonder Girl, travels to the Gotham of the past to capture the elusive bat-corgi. There, she'll...
WHO LET THE DOGS OUT?! With the timestream broken and doggos on the loose, the teenage Trinity, a.k.a. Wonder Girl, travels to the Gotham of the past to capture the elusive bat-corgi. There, she'll...
TOM KING AND BELEN ORTEGA TAKE BREAKOUT STAR TRINITY INTO HER OWN MINISERIES! Back by popular demand and now with her own miniseries...Trinity! It all begins when the daughter of Wonder Woman embar...
Beginning here and now: a multi-issue Toxie saga! Conspiracy theories, violence in the halls of Congress, a White House coup…yes, the Toxic Avenger goes to Washington. But will the republic endure?...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '