Life in the community is as near as Rick and his group can ever hope to come to returning to normal life. So why is Rick so on edge? Will his behavior spell doom for everyone else? Will they let it...
At long last, the survivors of ROBERT KIRKMAN and CHARLIE ADLARD's acclaimed post-apocalyptic survival adventure find the hope they've longed look for. Can a town not yet ravaged by the horrors unl...
No one is safe in the aftermath of the most shocking Walking Dead storyline yet. The remaining survivors continue the road to Washington DC, but not everyone will make it out alive. Collecting issu...
Out on their own, danger lurking around every corner, our ragged band of survivors tries to live long enough to reach Washington D.C... but at what cost?
Collects THE WALKING DEAD #55-60
Trade Pape...
In the last volume we learned that no one is safe. Now after the staggering losses they've sustained, Rick and Carl are left to pick up the pieces and carry on... knowing that they could join their...
Lori's pregnancy has come to term ? the birth is near. After everything they've been through, though, can anything prepare Rick and the other survivors for what they are about to experience? A majo...
Lori's pregnancy has come to term ? the birth is near. After everything they've been through, though, can anything prepare Rick and the other survivors for what they are about to experience? A majo...
Trapped in a town surrounded by madmen, Rick must find a way out or die trying. Meanwhile, back at the prison, the rest of the survivors come to grips with the fact Rick may be dead. A major turnin...
As the survivors settle into their prison home something has drawn them out into the open... out of the prison... out of their sanctuary. This is a major turning point for the over-all story of THE...
Life in the prison starts to get interesting for Rick Grimes and the rest of our survivors. Relationships heat up, fizzle out, and change entirely almost overnight. By the end of this volume, relat...
An epidemic of apocalyptic proportions has swept the globe, causing the dead to rise and feed on the living. In a matter of months, society has crumbled: There is no government, no grocery stores, ...
This volume follows our band of survivors on their tragic journey in search of shelter. Characters live and die as they brave a treacherous landscape littered with packs of the walking dead.
Collec...
THE PROPHECY…FULFILLED? It began with a prophecy. From the moment those enigmatic words were delivered from the Source, shock waves rocked the very foundation of the DCU. History was written, world...
THE DEATH OF INNOCENCE! Maria Kyle’s death had unforeseen consequences that reach all the way into Selina Kyle’s present. Speaking of which, things are getting pretty hot in Venice, but Catwoman’s ...
THE DEATH OF INNOCENCE! Maria Kyle’s death had unforeseen consequences that reach all the way into Selina Kyle’s present. Speaking of which, things are getting pretty hot in Venice, but Catwoman’s ...
THE DEATH OF INNOCENCE! Maria Kyle’s death had unforeseen consequences that reach all the way into Selina Kyle’s present. Speaking of which, things are getting pretty hot in Venice, but Catwoman’s ...
THE CITY STANDS AGAINST NIGHTWING! Nightwing takes a page from Batman’s playbook and storms Spheric Solutions, ready to end his conflict with Olivia Pearce once and for all. Unbeknownst to Nightwin...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '