As an old foe returns with a terrible plan, forces gather under New Orleans to decide the fate of the world! Will either Rogue Sun be able to put a stop to their enemies' schemes—or are they doomed...
New York Times best-selling writer Robert Venditti (SUPERMAN ‘78, PLANET DEATH) and powerhouse artist Trevor Hairsine (DCEASED, X-MEN) tighten the noose in the next brutal chapter of their no-holds...
New York Times best-selling writer Robert Venditti (SUPERMAN ‘78, PLANET DEATH) and powerhouse artist Trevor Hairsine (DCEASED, X-MEN) tighten the noose in the next brutal chapter of their no-holds...
A wise-cracking, dystopian visual feast Gael Kaldera is a self-styled “junkyard dog” who runs with his crew the Metadoggoz: a squad of teenage dirtbags living in the techno-megalopolis, the Metasta...
THE AFTERMATH OF DC K.O.! Thanks to his newfound power after DC K.O., Guy Gardner is now being worshipped as the Allsight on Oa. After receiving constant visions of the vanished Emotional Entities,...
THE AFTERMATH OF DC K.O.! Thanks to his newfound power after DC K.O., Guy Gardner is now being worshipped as the Allsight on Oa. After receiving constant visions of the vanished Emotional Entities,...
Gatchaman or Galactor--will the young trainees fall for Berg Katse’s tricks and turn against their own? This Deluxe Hardcover collects issues #6-10 of the ongoing Gatchaman comic series alongside p...
“Dune fans will enjoy exploring this expansive new world.”— Publishers Weekly “One of the best sci-fi comics of this year—and potentially all time.”— ComicBook.com SABOTAGE! A major refinery has ex...
Hoffman International Presents: EYRIE MAGAZINE #7. Immortal tales of Horror that salute the great mags of the past, but also plow new territory with imaginative and thought-provoking Comics tales b...
ALL HAIL EMPEROR AQUAMAN! Jump into a fresh start for the king of Atlantis...and beyond! After the events of DC K.O., Aquaman finds himself on a journey of self-discovery where he must launch a bra...
ALL HAIL EMPEROR AQUAMAN! Jump into a fresh start for the king of Atlantis...and beyond! After the events of DC K.O., Aquaman finds himself on a journey of self-discovery where he must launch a bra...
D’Orc is avoiding every wizard and warrior because some DOOMSDAY prophecy says he will destroy the world. Can he change their minds? Probably not. D’Orc, his magic shield, and Ghost-chicken-with-it...
Listen: in DIE there is a realm where there’s nothing but islands, and each is a better world. What can be wrong with that? Players. Players can be wrong.
The crew that robbed The Temple of Saturn is running out of time. Their historic theft has made them a target of rival gangs, mystery cults, and Emperor Nero himself. Worse, they’ve been betrayed ...
THE ZOMBIE APOCALYPSE LIKE YOU'VE NEVER SEEN IT FROM DENIZ CAMP, WRITER OF ABSOLUTE MARTIAN MANHUNTER! A world overrun by flesh-eating zombies is the only world young Rabbit has ever known...and he...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '