THE ACTION-PACKED ENERGON UNIVERSE SERIES CONTINUES! Miles Mayhem—are you ready to destroy the world? What secret is Mayhem hiding, even from V.E.N.O.M.? You don’t want to wait for a second printin...
THE ACTION-PACKED ENERGON UNIVERSE SERIES CONTINUES! Miles Mayhem—are you ready to destroy the world? What secret is Mayhem hiding, even from V.E.N.O.M.? You don’t want to wait for a second printin...
Can Lincoln escape the factory without being turned into scrap? Can he catch the mysterious thief who holds the secret to the world beyond the wall before the cops do? Will anyone ever be nice to h...
After the robot cops finally nab him, animatronic ABE gets hauled to the factory for a little “maintenance.” But if he keeps yapping about humans, there ain’t gonna be enough of him left to fix. Th...
History begins small—in a broken home, in lies, in fear, a man pushed to insanity—and grows outward. Once small weeds invade other gardens, and choke every green thing with its thorns. The choices ...
SERIES PREMIERE All is dark. But all is not lost... Rose isn't special. She works in the Factory just like everyone else—a dark, sprawling monolithic structure that runs along the coast and cuts...
THE YOUNGBLOOD FAVORITE GETS HIS OWN SOLO SPINOFF SERIES. The youngest and most dynamic member of the world’s greatest super squad blasts off in his own solo spotlight! When Badrock’s mom is abduct...
THE MOST-ANTICIPATED NEW SUPERHERO SERIES OF THE YEAR CONTINUES FROM ROBERT KIRKMAN, JOE CASEY, ANDY KUBERT, DAVID FINCH, AND ARTHUR ADAMS! The world’s most important technological visionary has b...
THE MUST-READ SUPERHERO SERIES OF THE YEAR FROM THE DREAM TEAM OF ROBERT KIRKMAN, JOE CASEY, ANDY KUBERT, DAVID FINCH, AND ARTHUR ADAMS! There is a secret war being waged across the world by two vi...
Angelic forces have Spawn pinned down in a small town. They have chosen a scorched-earth policy. No one leaves, and no one survives. But a surprising ally arrives that might just help tip the scale...
Sherlee and the group are finally granted entry into the Carrier of Cities, but that puts them exactly where Beliafon wants them. As he digs into their minds, some of the answers Sherlee’s been cha...
BOLT VS. KID THOR! Former teammates Bolt and Kid Thor settle their differences. With fists. Plus: the next chapter of Ella Mental’s super adventures continue from ROBERT KIRKMAN & CORY WALKER!
Al Simmons has finally been coaxed out of hiding and is hunting the creature responsible for the deaths of his friends. He knows that this battle could be the end of him.
DESTRO MUST DIE! As the battle between G.I. Joe and Cobra incurs heavy losses on both sides, Cobra Commander turns his sights toward a traitor in his midst: Destro. Now it’s a search and destroy mi...
END OF STORY ARC The winner takes all. The final showdown in the heart of New York between Fireborn and CU. And whoever loses, DIES! Plus: Help from an unexpected guest! The show-stopping final cha...
THE EYE COLLECTOR REVEALS ITS SPECTRAL NATURE AND INTEREST IN CLARA. To protect her, Nathan must investigate its connection with Father and figure out what the monster wants. The children make a s...
Generational links are surfacing between Tommy and his grandfather’s ancient discoveries. But as the past unfolds, the ruthless Dragod and the Cold-Bloods sink their venomous teeth into Tommy and h...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '