THE DEADMAN COMES TO GOTHAM! Our eschatological escapades continue in this definitive depiction of DC's Deadest Do-Gooder! An unknown species of demon has eaten the heaven-bound soul of a highway c...
BATGIRL BEHIND BARS! Barbara Gordon is alone, imprisoned, and outnumbered by the very criminals she put away. Without her team, she's going to have to fight to survive on her own. Someone at Superm...
ONE DARK NIGHT CAN'T KEEP THE BATMAN DOWN! The GCPD's Operation Peregine struck a deep blow to the heart of the Bat-Family. But while Savage and his TUCOs celebrate their victory, Batman is about t...
THE PLANET EARTH IN PERIL! Jo's journey deep into space has revealed more questions than answers. What intergalactic war has she found herself in the middle of, and can she save Earth before it's t...
IN SPACE, NO ONE CAN HEAR YOU SCREAM! Tomar Re and Jo Mullein make their way out into the icy cold depths of space, ready to take the fight directly to Mogo and the Black Stars. But what they find ...
ONE OF THE GREATEST STORIES NEVER TOLD. INTRODUCING THE MOST FAMOUS UNPUBLISHED DC COMIC OF ALL TIME! Over three decades since the controversy and cancellation, Rick Veitch's legendary lost issues ...
A NEW CHAPTER OF THE ALL IN: ACT II SAGA! The planet Naltor and the Green Lanterns that protect it fall under the spell of the wretched Witch Queen, who harnesses the planet's dream energy in hopes...
THE CHAOTIC CROSSOVER OF THE YEAR COMES TO A CATACLYSMIC CONCLUSION! The Justice League unites with Sonic and his friends as they face down Darkseid for the fate of two worlds! Can the combined mig...
THE JUSTICE LEAGUE HAS A NEED FOR SPEED! The world of Sonic the Hedgehog is in peril! Thankfully, the Justice League is here to save the day! Even completely out of their element, Earth's greatest ...
THE FATE OF THE DCU IN THE HANDS OF ONE SPEEDY HEDGEHOG! The Justice League is gone! Who will protect the Earth and beyond from the myriad of supervillains on the prowl? Enter Sonic the Hedgehog an...
CAN SONIC AND THE JUSTICE LEAGUE OUTRUN APOKOLIPS?! The Justice League has some startling new allies: Sonic the Hedgehog and his friends! Together, they fight the invading forces from Apokolips to ...
Graphic novels to read anywhere: DC Compact Comics collect DC’s bestselling, most iconic stories in a new size!Regarded as one of the greatest Batman stories of all time, master storyteller Frank M...
A series of four self-contained, street -level, evergreen Batman mysteries exploring the early days of Batman’s place within Gotham City and his healing presence within its streets.Batman: Dark Pat...
The future of Gotham is now, where legacy, justice, and chaos collide in a sprawling saga that redefines the Dark Knight for a new era.Terry McGinnis takes up the mantle of Batman in a futuristic G...
THE WORLD'S DEADLIEST ASSASSIN HITS THE NEXT LEVEL WITH TONY FLEECS AND CARMINE DI GIANDOMENICO! Soldier-turned-superhuman assassin for hire Slade Wilson has made hundreds of enemies in his day, an...
Cassandra Cain, one of the most popular characters to wear the Batgirl cowl, is back in the spotlight—and ready for the deadliest mother/daughter team-up in comic book history!Hold on to your seats...
EISNER AWARD-WINNER GREG RUCKA AND VISIONARY ARTIST DANI BRING ON THE NEXT LEVEL FOR BATWOMAN! Batwoman. Daughter. Sister. Soldier. Hero. But since she was 10 years old, Kate Kane has lived in the ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '